How we make videogames

Ricky Haggett

Playlists: 'emf2024' videos starting here / audio

I am the creative director and programmer at Hollow Ponds, a videogame development studio. I'm going to briefly show some of our earlier games for context, and then talk about a number of interesting things about the development of our forthcoming game FLOCK - a multiplayer game about exploring a big wild landscape on the back of a giant bird, seeking out strange creatures, and charming them into a big flock.

Licensed to the public under https://creativecommons.org/licenses/by-sa/4.0/

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