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The 8-bit Game Boy was sold between 1989 and 2003, but its architecture more closely resembles machines from the early 1980s, like the Commodore 64 or the NES. This talk attempts to communicate "everything about the Game Boy" to the listener, including its internals and quirks, as well as the tricks that have been used by games and modern demos, reviving once more the spirit of times when programmers counted clock cycles and hardware limitations were seen as a challenge.
This Talk was translated into multiple languages. The files available for download contain all languages as separate audio-tracks. Most desktop video players allow you to choose between them.
Please look for "audio tracks" in your desktop video player.