We’ve released PixiEditor 2.0 about half a year ago, it’s a node driven 2D editor capable of raster editing, animations and native vector editing.
I’d be more than happy to give a presentation about it, how node driven workflow can change thinking when creating graphics and incoming (or released by then) node-based brush engine.
Licensed to the public under https://creativecommons.org/licenses/by/4.0/