Building Automotive HMI with Godot & RenderCore

Harsha Padmanabha

Playlists: 'godotcon2023' videos starting here / audio

The field of automotive HMI has evolved into a sophisticated intersection of functionality, compliance, and dynamic visuals. We'll discuss the requirements, the reasons for choosing Godot, and the custom runtime integration with RenderCoreTM. Additionally, we'll delve into the modifications made to the engine and editor to accommodate multiple scripts, GLSL shaders, and the conversion from C# to CS, ensuring traceability.

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