Orbs are located all over the site, hung in lots of locations (aiming for 30). Players use an RFID card to capture the orb for their team, changing the orbs colour. A website shows which team hold which orbs and tracks who is winning, with a live scoreboard in the null sector.
This talk is a breakdown of how it all works, the orbs themselves and the game architecture. The hardware inside the orbs, why those parts were selected, and how they interact with each other. The software design and game architecture, and how all of that flows together. This will also cover the trials and tribulations of making the game work and building the finished products.