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  <channel>
    <title>Chaos Computer Club - Gulaschprogrammiernacht 24 (high quality webm)</title>
    <link>https://media.ccc.de/c/gpn24</link>
    <description> This feed contains all events from gpn24 as webm</description>
    <copyright>see video outro</copyright>
    <lastBuildDate>Thu, 04 Jun 2026 20:40:28 -0000</lastBuildDate>
    <image>
      <url>https://static.media.ccc.de/media/events/gpn/gpn24/logo.png</url>
      <title>Chaos Computer Club - Gulaschprogrammiernacht 24 (high quality webm)</title>
      <link>https://media.ccc.de/c/gpn24</link>
    </image>
    <item>
      <title>Trollen leicht gemacht - Helfen auf der GPN24 (gpn24)</title>
      <link>https://media.ccc.de/v/gpn24-460-trollen-leicht-gemacht-helfen-auf-der-gpn24</link>
      <description>Einen Einführung ins Trollen.
Was sind Trolle? Was macht sie so unglaublich toll und wieso wäre die GPN ohne sie nicht möglich? Wie funktioniert das Trollsystem?
Diese und mehr Fragen beantworten wir hier.

Wir erklären die Basics für Trolle (Helfende) auf der GPN. Ob du das erste Mal bei der GPN mithelfen möchtest oder schon immer dabei bist.

Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://cfp.gulas.ch/gpn24/talk/QS3XXR/
</description>
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        type="video/webm"/>
      <pubDate>Thu, 04 Jun 2026 17:00:00 +0200</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/gpn/gpn24/webm-hd/gpn24-460-deu-Trollen_leicht_gemacht_-_Helfen_auf_der_GPN24_webm-hd.webm?1780600915</guid>
      <dc:identifier>724d0ad4-f49a-5c1f-b16c-820595a6bb92</dc:identifier>
      <dc:date>2026-06-04T17:00:00+02:00</dc:date>
      <itunes:author>sarahfops</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>QS3XXR, 2026, gpn24, Entropia / CCC, ZKM Medientheater, gpn24-deu, Day 1</itunes:keywords>
      <itunes:summary>Einen Einführung ins Trollen.
Was sind Trolle? Was macht sie so unglaublich toll und wieso wäre die GPN ohne sie nicht möglich? Wie funktioniert das Trollsystem?
Diese und mehr Fragen beantworten wir hier.

Wir erklären die Basics für Trolle (Helfende) auf der GPN. Ob du das erste Mal bei der GPN mithelfen möchtest oder schon immer dabei bist.

Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://cfp.gulas.ch/gpn24/talk/QS3XXR/
</itunes:summary>
      <itunes:duration>00:20:08</itunes:duration>
      <itunes:image href="https://static.media.ccc.de/media/events/gpn/gpn24/460-724d0ad4-f49a-5c1f-b16c-820595a6bb92.jpg"/>
    </item>
    <item>
      <title>Opening - What to hack (gpn24)</title>
      <link>https://media.ccc.de/v/gpn24-552-opening-what-to-hack</link>
      <description>What to hack – das Opening der Gulaschprogrammiernacht. Handtuch, Zahnbürste und ein Projekt: mehr braucht es nicht. Oder vielleicht doch?

Nach einer kurzen Geschichtsstunde über den Ort und die vergangenen 23 Gulaschprogrammiernächte werfen wir gemeinsam einen Blick auf die kommenden vier Tage und drei Nächte.

Beim What To Hack Opening erhaltet ihr einen Überblick und einen Wegweiser durch das Event. Damit ihr vor lauter Hacks keine Bytes mehr seht, geben wir euch einen Einblick in die wichtigsten Elemente und die skurrilsten Auswüchse.

Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://cfp.gulas.ch/gpn24/talk/SZWBB9/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/gpn/gpn24/webm-hd/gpn24-552-deu-Opening_-_What_to_hack_webm-hd.webm"
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        type="video/webm"/>
      <pubDate>Thu, 04 Jun 2026 16:00:00 +0200</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/gpn/gpn24/webm-hd/gpn24-552-deu-Opening_-_What_to_hack_webm-hd.webm?1780600269</guid>
      <dc:identifier>20859f4d-afa2-5f8a-83f1-8c90b1b90e35</dc:identifier>
      <dc:date>2026-06-04T16:00:00+02:00</dc:date>
      <itunes:author>Christian Lölkes, Eve Entropia</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>SZWBB9, 2026, gpn24, Entropia / CCC, ZKM Medientheater, gpn24-deu, Day 1</itunes:keywords>
      <itunes:summary>What to hack – das Opening der Gulaschprogrammiernacht. Handtuch, Zahnbürste und ein Projekt: mehr braucht es nicht. Oder vielleicht doch?

Nach einer kurzen Geschichtsstunde über den Ort und die vergangenen 23 Gulaschprogrammiernächte werfen wir gemeinsam einen Blick auf die kommenden vier Tage und drei Nächte.

Beim What To Hack Opening erhaltet ihr einen Überblick und einen Wegweiser durch das Event. Damit ihr vor lauter Hacks keine Bytes mehr seht, geben wir euch einen Einblick in die wichtigsten Elemente und die skurrilsten Auswüchse.

Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://cfp.gulas.ch/gpn24/talk/SZWBB9/
</itunes:summary>
      <itunes:duration>00:31:36</itunes:duration>
      <itunes:image href="https://static.media.ccc.de/media/events/gpn/gpn24/552-20859f4d-afa2-5f8a-83f1-8c90b1b90e35.jpg"/>
    </item>
    <item>
      <title>Vortrag über Glocken (gpn24)</title>
      <link>https://media.ccc.de/v/gpn24-591-vortrag-uber-glocken</link>
      <description>Vortrag über Glocken, eine kurze Reise hin zu fast sakralen Musikinstrumenten

vor ca 40 Jahren erlernte ich den Beruf des Glockengießers. Der Zuschauer wird Details und  Kuriositäten erfahren. Glocken sind ein Element der abendländischen Kultur. Das Verständniss und die Aufmerksamkeit auf dieses Element unserer Umgebung möchte ich verstärken.

Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://cfp.gulas.ch/gpn24/talk/ZMTFFX/
</description>
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      <pubDate>Thu, 04 Jun 2026 17:00:00 +0200</pubDate>
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      <dc:identifier>a89f5d9a-e6cc-5e9a-8cad-0768d49a1583</dc:identifier>
      <dc:date>2026-06-04T17:00:00+02:00</dc:date>
      <itunes:author>Ulf Grabbert</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>ZMTFFX, 2026, gpn24, Entertainment, ZKM Vortragssaal, gpn24-deu, Day 1</itunes:keywords>
      <itunes:summary>Vortrag über Glocken, eine kurze Reise hin zu fast sakralen Musikinstrumenten

vor ca 40 Jahren erlernte ich den Beruf des Glockengießers. Der Zuschauer wird Details und  Kuriositäten erfahren. Glocken sind ein Element der abendländischen Kultur. Das Verständniss und die Aufmerksamkeit auf dieses Element unserer Umgebung möchte ich verstärken.

Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://cfp.gulas.ch/gpn24/talk/ZMTFFX/
</itunes:summary>
      <itunes:duration>01:00:08</itunes:duration>
      <itunes:image href="https://static.media.ccc.de/media/events/gpn/gpn24/591-a89f5d9a-e6cc-5e9a-8cad-0768d49a1583.jpg"/>
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    <item>
      <title>Howl: »Elite Force Voyager Online« Video Game Performance Reenacted (gpn24)</title>
      <link>https://media.ccc.de/v/gpn24-690-howl-elite-force-voyager-online-video-game-performance-reenacted</link>
      <description>The American artist Joseph DeLappe is considered a pioneer of video game–based performance art and among the first artists to systematically use virtual online game worlds as sites of artistic intervention. To mark the 25th anniversary of his online performance Howl: Elite Force Voyager Online (2001), DeLappe is restaging the work for the first time in a slightly abridged version before a live audience.

Playing as “Allen Ginsberg,” DeLappe (*1963, San Francisco, US) joins online sessions of the multiplayer shooter Star Trek™: Voyager – Elite Force (2000) and explores the in-game chat as a poetic medium. Line by line, he types Allen Ginsberg’s famous and controversial Beat poem Howl (1955) into the chat interface in real time while reciting it aloud. He does not shoot. He stands still and types. The text appears on screen in real time, visible to other players in small fragments as the performance unfolds. 

Howl: Elite Force Voyager Online was created in 2001 in the privacy of DeLappe’s studio in Reno, Nevada. Lasting over five hours, the performance was directed exclusively at players who happening to be in the same virtual space of the popular online shooter. The work originated in the artist’s early exploration of digital network environments as spaces of social, political, and aesthetic negotiation. As early as the late 1990s, he understood the then-emerging online game worlds as a new form of digital public sphere and conceived of the performance as a kind of digital street art project: Why play the game and follow its rules? What would happen if someone entered an online shooter and recited poetry instead of firing a weapon?

By subverting the functional logic of the game, DeLappe transformed the virtual space into a stage for poetic and media-critical intervention. In doing so, he challenged players to reconsider their relationship to the video game world and its social function and invited them – sometimes reluctantly, sometimes with amusement – to engage with poetry.

DeLappe further developed this performance method in later well-known works such as Quake/Friends (2003) and dead-in-iraq (2006–2011), and paved the way for numerous other experimental works in video game performance art.

**To join the performance as a player, follow these steps:**
 
1.   Download the Windows or Linux client, (this is a free
version of the game’s multiplayer element made with permission from the
developer) 
a.   https://last-outpost.net/index.php?page=holomatch 
2.   Install on a windows pc or Linux
3.   Open and go to “multimatch” 
4.   click “specify server” and enter IP address  37.120.173.241:27960
5.   Play the game as you would 
6.   Please be respectful towards the community

Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://cfp.gulas.ch/gpn24/talk/PLRFN8/
</description>
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        length="3334471680"
        type="video/webm"/>
      <pubDate>Thu, 04 Jun 2026 12:00:00 +0200</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/gpn/gpn24/webm-hd/gpn24-690-eng-Howl_Elite_Force_Voyager_Online_Video_Game_Performance_Reenacted_webm-hd.webm?1780600251</guid>
      <dc:identifier>b5f7f940-1a96-5d03-a15a-182c8eb63f99</dc:identifier>
      <dc:date>2026-06-04T12:00:00+02:00</dc:date>
      <itunes:author>Laura C. S., Joseph DeLappe, Rene Garcia Cepeda</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>PLRFN8, 2026, gpn24, Art, Culture and Games, ZKM Vortragssaal, gpn24-eng, Day 1</itunes:keywords>
      <itunes:summary>The American artist Joseph DeLappe is considered a pioneer of video game–based performance art and among the first artists to systematically use virtual online game worlds as sites of artistic intervention. To mark the 25th anniversary of his online performance Howl: Elite Force Voyager Online (2001), DeLappe is restaging the work for the first time in a slightly abridged version before a live audience.

Playing as “Allen Ginsberg,” DeLappe (*1963, San Francisco, US) joins online sessions of the multiplayer shooter Star Trek™: Voyager – Elite Force (2000) and explores the in-game chat as a poetic medium. Line by line, he types Allen Ginsberg’s famous and controversial Beat poem Howl (1955) into the chat interface in real time while reciting it aloud. He does not shoot. He stands still and types. The text appears on screen in real time, visible to other players in small fragments as the performance unfolds. 

Howl: Elite Force Voyager Online was created in 2001 in the privacy of DeLappe’s studio in Reno, Nevada. Lasting over five hours, the performance was directed exclusively at players who happening to be in the same virtual space of the popular online shooter. The work originated in the artist’s early exploration of digital network environments as spaces of social, political, and aesthetic negotiation. As early as the late 1990s, he understood the then-emerging online game worlds as a new form of digital public sphere and conceived of the performance as a kind of digital street art project: Why play the game and follow its rules? What would happen if someone entered an online shooter and recited poetry instead of firing a weapon?

By subverting the functional logic of the game, DeLappe transformed the virtual space into a stage for poetic and media-critical intervention. In doing so, he challenged players to reconsider their relationship to the video game world and its social function and invited them – sometimes reluctantly, sometimes with amusement – to engage with poetry.

DeLappe further developed this performance method in later well-known works such as Quake/Friends (2003) and dead-in-iraq (2006–2011), and paved the way for numerous other experimental works in video game performance art.

**To join the performance as a player, follow these steps:**
 
1.   Download the Windows or Linux client, (this is a free
version of the game’s multiplayer element made with permission from the
developer) 
a.   https://last-outpost.net/index.php?page=holomatch 
2.   Install on a windows pc or Linux
3.   Open and go to “multimatch” 
4.   click “specify server” and enter IP address  37.120.173.241:27960
5.   Play the game as you would 
6.   Please be respectful towards the community

Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://cfp.gulas.ch/gpn24/talk/PLRFN8/
</itunes:summary>
      <itunes:duration>03:36:13</itunes:duration>
      <itunes:image href="https://static.media.ccc.de/media/events/gpn/gpn24/690-b5f7f940-1a96-5d03-a15a-182c8eb63f99.jpg"/>
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    <itunes:category text="Technology"/>
    <itunes:image href="https://static.media.ccc.de/media/events/gpn/gpn24/logo.svg"/>
    <itunes:owner>
      <itunes:name>CCC media team</itunes:name>
      <itunes:email>media@c3voc.de</itunes:email>
    </itunes:owner>
    <itunes:author>CCC media team</itunes:author>
    <itunes:explicit>No</itunes:explicit>
    <itunes:keywords>CCC Congress Hacking Security Netzpolitik</itunes:keywords>
    <itunes:subtitle>A wide variety of video material distributed by the CCC. All content is taken from cdn.media.ccc.de and media.ccc.de</itunes:subtitle>
    <itunes:summary>A wide variety of video material distributed by the Chaos Computer Club. This feed contains all events from gpn24 as webm</itunes:summary>
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